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DarkFire [Full Game + Full Gallery]

2 hours ago
4.2K (4,240)
1:41:03
Game by CajunSpicyEnt
Devlink: https://cajunspicyent.itch.io/darkfire

Overview:
Hold the rooftop. Save your last mag. Stay yourself.

The lights went out across the city. Whatever replaced them isn't here to kill you. You hold one rooftop, one rifle, and a corruption gauge that fills every time something gets a hand on you.

DARKFIRE is a 2D side-view stationary survival shooter with roguelite progression. You don't move — you aim, shoot, reload, switch, and burn through what's left of your inventory before the dark climbs the wall. Twenty waves split across three acts, each capped by a boss. Die, keep your permanent upgrades, try again.

Review:
Man this was soooo fun. The gameplay of DarkFire is so addicting that I forgot that I'm playing an H-game lol. Anyways, DarkFire is an amazing RTS Survival Roguelite Hybrid that let's you fights aliens, customize your weapons and choose powerful upgrades to fend off evil. This is a highly addictive shooter defender, that has multiple guns like shotguns, flamethrowers, rocket launchers and snipers. As you progress through the waves, you earn to money to spend on guns, upgrades and rolls on the shop. You have 20 waves and 3 bosses to deal with per run, making it a quick and solid experience for a quick round of epic shooter fun. The game gives you tons of various enemies to deal with. With all have varied types of attacks. Some approach you in stealth, some comes in hordes and some are straight up big. After losing a run, you get to spend those dollars for upgrades, like increasing your dmg, xp earned or money earned. Every run counts and the longer the run, the higher the earnings. It's a simple but easy to follow through game. The gameplay loop sounds like this. You defend the first wave, you can either spend the first money on buying out new guns or upgrading your hp and save the rest on the next wave. You can either refresh the shop to roll on the gun shop. As you upgrade the shop, it increases its gun rarity, giving out powerful guns like laser shotguns or rocket launchers. As you build your favorite gun and reach to the last wave, you get defeated or win the big moola. That's the gameplay loop of DarkFire. You can build the ultimate weapon or horde with buying different guns and testing them out one by one on each wave. You can go on forever with this kind of potential. That's why I love playing this game. It's so fun and so much replayability. Now sadly, the cons of the game is the H-scenes itself. Yes they're all animated perfectly but the sad reality is that most of them are too cluttered and too small to make out because of the pixel art density. If each scenes were like the game over ones, then great! With that way, every grind is justified and worth your time. But unfortunately, this is the quality we get. Which isn't the worst but we could've gotten better...

Rating:
DarkFire is a gameplay first, gooning second type of game and I understand that. I think the dev made it so fun that they forgot to make the H-scenes fun too. Not all of the scenes are in a crappy quality, I think most of the early ones and the game overs are pretty good. It's just in my opinion, I rather play than fap to this game because of the depth of it's gameplay mechanics. I'm giving this a decent 8/10.

My Patreon:
patreon.com/RyuseiOfficial
Categories
2D
2D
Artist
CajunSpicyGames
Uploaded by
Ryusei Kobayashi
Ryusei Kobayashi
Tags
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