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How to make Nude Models in Blender through Wrap3ds
11 months ago
27K (27,056)
3:20:54
NSFW Blender Discord: https://discord.gg/ut6mkyrt6h (you must join from desktop because server is age restricted)
IMPORTANT you must download and use these updated UModel files in the same folder as UModel and then use Unreal Engine 4.27 override. Dead By Daylight's updatebroke umodel: https://drive.google.com/drive/folders/1gNY46a5W1RTT89esSHsWj62lo6J_2BdE?usp=sharing
If the previous link does not work please try this:
Can you try this link here: https://discord.gg/gWmhqUyP6k
Finished Blend file: https://mega.nz/file/Qp51GYjB#8S07Ash_4VmViW8vh_3edsFaTePcPkaVZp2b7-8Sz6c
Files to do the tutorial: https://mega.nz/file/I5owBQhb#C5rMMXl62HLUmVOc228jteFFb8ATU3OZ4sKft619_6Y
Base Models: https://mega.nz/folder/4oRBXIpR#kyQvB5q1EHZ7Kuo-nVn1wA
To create the texture bake mask I asked Rigid3d and this is what he said
- Here’s how I did it. Basically I made a vertex group covering the head, then made a vertex color from that group, then baked the vertex color into a texture. And it’s good to add a subdivision modifier before baking, I forgot to do that in the vid.
using this video here: https://cdn.discordapp.com/attachments/973157379376050207/999268674689056778/2022-07-17_10-50-06.mp4
Full credits to BillyGoesBrrrr for the ahegao mask and Elliot Waugh for the textured Ormond lodge in the thumbnail!
This video is under the creative commons zero license.
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IMPORTANT you must download and use these updated UModel files in the same folder as UModel and then use Unreal Engine 4.27 override. Dead By Daylight's updatebroke umodel: https://drive.google.com/drive/folders/1gNY46a5W1RTT89esSHsWj62lo6J_2BdE?usp=sharing
If the previous link does not work please try this:
Can you try this link here: https://discord.gg/gWmhqUyP6k
Finished Blend file: https://mega.nz/file/Qp51GYjB#8S07Ash_4VmViW8vh_3edsFaTePcPkaVZp2b7-8Sz6c
Files to do the tutorial: https://mega.nz/file/I5owBQhb#C5rMMXl62HLUmVOc228jteFFb8ATU3OZ4sKft619_6Y
Base Models: https://mega.nz/folder/4oRBXIpR#kyQvB5q1EHZ7Kuo-nVn1wA
To create the texture bake mask I asked Rigid3d and this is what he said
- Here’s how I did it. Basically I made a vertex group covering the head, then made a vertex color from that group, then baked the vertex color into a texture. And it’s good to add a subdivision modifier before baking, I forgot to do that in the vid.
using this video here: https://cdn.discordapp.com/attachments/973157379376050207/999268674689056778/2022-07-17_10-50-06.mp4
Full credits to BillyGoesBrrrr for the ahegao mask and Elliot Waugh for the textured Ormond lodge in the thumbnail!
This video is under the creative commons zero license.
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