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Dragon Testing Facility
1 year ago
95K (95,175)
5:54
twitter.com/SantoFabbro
First time doing animation in a 10x scale scene really was something. I had to re-render part of the animation like 8 times, just to figure out the correct settings to prevent huge, epilepsy inducing, light flickering and then re-render every part that had these. Many frames were also kinda like corrupted or something so I had to re-render over 30 frames randomly scattered throughout the animation. Some SubD modifiers also apparently weren't active for like half the animation (they even often glitched when I was working as the statistics were showing me I have more than 10 billion vertices in the scene, when in reality there were only 500 thousand). Among the things I definetly could've done better are: reflections, shadows around camera edges, skin highlights, slight belly chain clipping, clothes (the one I used, with the technique I used to move it, wasn't made for animation and in fact was really bad for it), strong motion blur when switching IK/FK, human shadows and proper cum material and flow. At some point, probably because of how long I worked on it (and on the dragon model itself before that) and all the glitches, I just wanted it to be done already and so I just thought it's good enough to publish it how it is right now (also I didn't want to spend another 2 days re-rendering the whole thing). Hopefully it looks smooth enough and my next animation will look even better, though now I will probably take a long break from dragons and continuous animations this long. At times it really felt like I'm trying to run before I can walk but I still learned a lot from it. Hope you will enjoy.
First time doing animation in a 10x scale scene really was something. I had to re-render part of the animation like 8 times, just to figure out the correct settings to prevent huge, epilepsy inducing, light flickering and then re-render every part that had these. Many frames were also kinda like corrupted or something so I had to re-render over 30 frames randomly scattered throughout the animation. Some SubD modifiers also apparently weren't active for like half the animation (they even often glitched when I was working as the statistics were showing me I have more than 10 billion vertices in the scene, when in reality there were only 500 thousand). Among the things I definetly could've done better are: reflections, shadows around camera edges, skin highlights, slight belly chain clipping, clothes (the one I used, with the technique I used to move it, wasn't made for animation and in fact was really bad for it), strong motion blur when switching IK/FK, human shadows and proper cum material and flow. At some point, probably because of how long I worked on it (and on the dragon model itself before that) and all the glitches, I just wanted it to be done already and so I just thought it's good enough to publish it how it is right now (also I didn't want to spend another 2 days re-rendering the whole thing). Hopefully it looks smooth enough and my next animation will look even better, though now I will probably take a long break from dragons and continuous animations this long. At times it really felt like I'm trying to run before I can walk but I still learned a lot from it. Hope you will enjoy.
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I got way to many ideas for dragon stuff :P if you need brainstorming feel free to hit me up some time (i've sent my discord in a private message)
reading that you're very new to animating and already make this, makes me very optimistic for future animations.