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Second Life has amazing models, in terms of people and environment in general, with some of the best adult animations makers in the business today... unfortunately Second Life technical limitations like collisions, morphing and IK points in general [in this one would have been great if the hands of the woman on top were actually perfectly posed onto the breasts she's "ideally grabbing and squeeze] not to mention the absence of fluids FXs like sweating and cumming, making very hard to create top quality machinima. And yet its potential is enormous, specially if considering there are real people behind those avatars making things even more intriguing... It's been a potentialities waste and the fact things didn't change from that perspective really sucks. I'm trying to re-create something similar in Unreal Engine to overcome all the limitations Second Life has but as solo game dev things is definitely a tough project. I should try to convince a few animations makers to create animations of the project, that might be a game-changer indeed.
It's been a potentialities waste and the fact things didn't change from that perspective really sucks. I'm trying to re-create something similar in Unreal Engine to overcome all the limitations Second Life has but as solo game dev things is definitely a tough project. I should try to convince a few animations makers to create animations of the project, that might be a game-changer indeed.