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Finally! Finally someone used this technique in delivering dialogues. This should be now a common practice in Ren'py based games, specially when developers try to create Ren'py style games in Unity and even Unreal Engine choosing the same annoying repetitive UI choices over and over, making them look all the same, instead of taking advantage of all the potentials those engines have to make something more dynamic that should take inspiration by comics and visual novels. In this video such a technique is very simple, basic but it's already a step ahead so I gotta give kudos to Futaisekai for that!
In this video such a technique is very simple, basic but it's already a step ahead so I gotta give kudos to Futaisekai for that!